name		Astronaut
health		100
speed		6
type		none
noquake		1
bounce		1
jumpspeedf	0.1
jumpheight	3
weaploss	3
modelflag	7
nodieblink	1
gfxshadow	1
antigravity	60
icon		data/chars/astronaut/icon.gif
atchain		1
riseinv		1
makeinv		4
diesound	data/sounds/die3.wav

COM		A2 freespecial

animationscript	data/scripts/player.c

load		bullet2


anim spawn
	offset	108  172
	bbox	85 72 49 104
	delay	16
	frame	data/chars/Astronaut/idle0.gif

anim idle
	loop	1
	offset	108  172
	bbox	85 72 49 104
	delay	16
	frame	data/chars/Astronaut/idle0.gif

anim walk
	loop	1
	offset	108 172
	bbox	85 72 49 104
	delay   11
	frame	data/chars/Astronaut/wk1.gif
	frame	data/chars/Astronaut/wk2.gif
	frame	data/chars/Astronaut/wk3.gif
	frame	data/chars/Astronaut/wk4.gif
	frame	data/chars/Astronaut/wk5.gif

anim pain
	delay	10
	offset	108 172
	bbox	85 72 49 104
	frame	data/chars/Astronaut/pain1.gif
	frame	data/chars/Astronaut/pain2.gif

anim fall
	delay	200
	landframe 1
	offset	108  172
	frame	data/chars/Astronaut/fall1.gif
	delay	20
	frame	data/chars/Astronaut/fall2.gif

anim rise
	offset	99  172
	delay	15
	frame	data/chars/Astronaut/rise.gif


anim freespecial
	delay   12
	offset	108  172
	bbox	85 72 49 104
	frame	data/chars/Astronaut/a101.gif
        sound   data/sounds/laser.wav
	@cmd	shooter "bullet2" 75 70 0 3 0 0
        frame	data/chars/Astronaut/a103.gif
	frame	data/chars/Astronaut/a101.gif
        sound   data/sounds/laser.wav
	@cmd	shooter "bullet2" 75 70 0 3 0 0.3
        frame	data/chars/Astronaut/a103.gif
	frame	data/chars/Astronaut/a101.gif
        sound   data/sounds/laser.wav
	@cmd	shooter "bullet2" 75 70 0 3 0 -0.3
        frame	data/chars/Astronaut/a103.gif
	@cmd	keyint "ANI_FREESPECIAL" 0 "A2" 0 0
        frame	data/chars/Astronaut/a103.gif

anim attack1
	offset	108  172
	bbox	85 72 49 104
	delay   12
	frame	data/chars/Astronaut/punch1.gif
	attack2	126 91 55 64 13 1 0 0 1
	frame	data/chars/Astronaut/punch2.gif
	frame	data/chars/Astronaut/punch2.gif
	attack  0
	frame	data/chars/Astronaut/punch1.gif

anim attackup
	delay   12
	jumpframe 0 0 0 -0.3
	offset	108  172
	frame	data/chars/Astronaut/block.gif
	delay   100
	frame	data/chars/Astronaut/block.gif
	delay   12
	@cmd	dasher 0 0 0
	frame	data/chars/Astronaut/block.gif

anim attackdown
	delay   12
	jumpframe 0 0 0 0.3
	offset	108  172
	frame	data/chars/Astronaut/block.gif
	delay   100
	frame	data/chars/Astronaut/block.gif
	delay   12
	@cmd	dasher 0 0 0
	frame	data/chars/Astronaut/block.gif


#anim special
#	offset	108  172
#	bbox	85 72 49 104
#	delay   12
#	frame	data/chars/Astronaut/a101.gif
#       frame	data/chars/Astronaut/a103.gif
#	sound	data/sounds/gun.wav
#	custknife Bullet
#	throwframe 2 2
#	frame	data/chars/Astronaut/a101.gif
#       frame	data/chars/Astronaut/a103.gif
#	frame	data/chars/Astronaut/a101.gif


#anim jumpattack
#	loop	0
#	delay	12
#	offset	108 172 
#	bbox	88 74 42 101
#	sound	data/sounds/punch.wav
#	frame	data/chars/Astronaut/block.gif
	#attack  102 89 37 56 7 1 0 0 25
#	frame	data/chars/Astronaut/block.gif
#	frame	data/chars/Astronaut/JumpAt.gif
#	frame	data/chars/Astronaut/JumpAt.gif

anim jump
	delay	12
	offset	108 172 
	bbox	88 74 42 101
	sound	data/sounds/punch.wav
	frame	data/chars/Astronaut/JumpAt.gif
	attack2	102 89 37 56 7 1 0 0 25
	frame	data/chars/Astronaut/JumpAt.gif
	frame	data/chars/Astronaut/JumpAt.gif
	frame	data/chars/Astronaut/JumpAt.gif
